AI Insights · Timothy · July 2022
Top 5 Battlefield Commander Games in Spain Q2 2022
In Q2 2022, the top 5 battlefield commander games in Spain saw varying trends in weekly downloads, revenue, and active users across a unified platform. Key insights reveal notable shifts in user engagement and monetization.
In Q2 2022, the top 5 battlefield commander games in Spain experienced diverse trends in downloads, revenue, and active users on a unified platform. The data, sourced from Sensor Tower, provides a detailed look at the performance of these popular games.
Clash Royale from Supercell saw a notable fluctuation in weekly revenue, peaking at approximately $193K in the week of April 4, before experiencing a gradual decline, ending the quarter at around $62.6K. Weekly downloads also showed a downward trend, starting at 36.9K at the end of March and reaching a low of 13.5K in late May, but rebounded to 18.4K by the end of June. The game maintained a high level of weekly active users, starting at 4.3M and ending the quarter at 3.1M.
Art of War: Legions by Fastone Games had steady weekly revenue with a peak of $11.2K in mid-April and a consistent performance around $7.7K by the end of June. Weekly downloads remained relatively stable, fluctuating between 668 and 1.8K. The game’s weekly active users saw a gradual decline from 22.2K at the start of the quarter to 15.7K by the end.
Valor Legends: Remove Screw from Century Games Pte. Ltd. experienced a more varied performance. Weekly revenue was highest at $3.4K by the end of June, with downloads peaking at 1.6K in mid-April before settling at 842 by the end of June. The game's weekly active users remained relatively stable, starting at 4.3K and ending at 5.2K.
Art of Conquest : Airships by Lilith Games had a significant increase in weekly revenue, peaking at $3.6K at the end of June. Downloads saw a notable peak of 1.5K in mid-May, before declining to 587 by the end of June. Weekly active users showed a growth trend, starting at 1.5K and peaking at 2.2K in late May, before ending the quarter at 1.4K.
TFT: Teamfight Tactics from Riot Games had a remarkable surge in weekly revenue, reaching $9.2K in early June, before settling at $2.2K by the end of the month. Downloads surged to 2.4K in early June, ending at 1.8K by the end of the quarter. The game maintained a steady increase in weekly active users, peaking at 34.2K in mid-June, before slightly decreasing to 32.3K by the end of the quarter.
For more detailed insights into the performance of these games, visit Sensor Tower.